I was born in Long Island NY, and lived there until Middle School, spending summers with my Dad in Manhattan. After that moved up to Westchester for the most part, but my moved all over the place so spent a year in Southern Cali and 4 or 5 months in Texas. I always made my way back to New York though, I loved being near or in the city, it's my home. I've been illustrating since i was a kid. Constantly drawing and doing artsy stuff my whole life. I started to take it more seriously when i graduated from High School and wound up working at a pizza place in Charlotte NC, not really doing shit else but playing video games and smoking pot. Then i started getting a portfolio together and doing little illustration jobs here and there and managed to get into SVA. I majored in Cartooning and was learned a lot about illustration and sequential art over the next 4 years. But a man's gotta pay the rent and eat every once and a while, so I took a job as a designer for a porn mag to pay the bills. My Dad was a graphic designer so I learned the basics from him, and porn isn't as design orientated as one might think, so it was a good place to cut my teeth as a publishing designer. Since that first gig I've worked at 6 different magazines as a designer, and learned a lot about typography and became very comfortable using Illustrator, it being one of the main vector based programs that designers use to play with type and create very clean and easy to reproduce designs. Over the past few years I've been getting back to doing the kind of art that I've wanted to produce, more cartoon based illustration work
i imagine most illustrators / designers would say that their work is like their voice - what are you saying through your work?
I think my work is a hodge podge of the stuff that i like to look at,
combined with whatever is in my head at the time. I've always been drawn to comics and old Tex Avery style cartoons, stuff that is made to be fun or funny and not really taken too seriously. Comics and cartoons have grown up a lot in the past twenty years, because so have the people who were raised on them. These characters who were intended to distract kids while there parents were at work or sell Happy Meals, have a lot more power then that, and they can live in a world similar to ours, and tell stories that not only have depth but look amazing. So I try to take these things that are fun to look at or simply structured , and put them in environments or situations that are more relatable to adults or adults that haven't forgot their childhood. Let these types of illustrations and characters grow the same way we have. And sometimes it's just fun to draw a fart monster.I think my work is a hodge podge of the stuff that i like to look at,
i sort of cant tell whether your work is vector based or painted in gauche, care to fill me in on the secret :) ?
I will usually start everything as a very quick pencil sketch that gets
scanned in and imported into Illustrator. Once in there, I outline and fill the shapes and begin to fine tune the design. Then it's a matter of layering in textures and playing with the colors and shadows in Photoshop. I like taking these very flat characters that look like animation cells and putting them in a world that gives them a bit more reality. It's fun to combine some hand done elements with the hard edges and cleanness of the vector forms.you create beautiful characters - not really a question...just sayin'
Appreciate that! Yeah, I love designing characters, there are just so many
different shapes and ways to create faces. That's probably where i start a drawing, or tend to focus. The face really determines the mood of someone and the illustration as a whole, so it's fun to play around with how you can create an emotion. Appreciate that! Yeah, I love designing characters, there are just so many
so, you're an art director as well, how do you juggle so much at once?
any thought on the current state of our industry - seeings on how you're seeing it from both sides?
The industry is not in a good place at all. I see magazines hiring less
whats your brainstorming process for new jobs - like say i approach you with an assignment, what can i expect?
I think getting as much information as possible from a client is super important. Go back and forth with ideas and hopefully when you send the first sketches, it's in a happy place. I like to start with a few rough ideas and see what kind of reaction they get. Then keep chipping away until they are happy with the end product. I think the more variations of color or little details you can come up with, the better. and without overwhelming some one with a million sketches, give enough choices that show that you aren't stuck in one narrow direction, and are willing to try different options. Definitely, music helps the whole process for me. For some reason, i don't know if it because it's comforting or just laziness and not wanting to put my focus on something else, but I'll listen to the same album over and over while I'm working on a piece. Usually something loud and fun, Portishead or Morrisey or whatever the kids are getting sad to these days, would probably not be in the headphones while i work. any advice for new illustrators trying to break in?
any advice for older / established guys?
All images copyright synthetic citizen. thanks Damian, excellent stuff!
See more great work here: http://www.syntheticcitizen.com/home.html
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